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| Alternate Play |
Apart from the standard rules that comes with the games, our customers have found others ways to play them. These "alternate plays" may simplify standard rules so younger players can join in the fun or provide additional challenges for advanced players.
Try the alternate plays and tell us how you like them. If you have a new way to play any Gamewright game and would share it with other Gamewright aficionados, email us. |
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| Big Top |
For younger children, use the single-animal cards to play. For example take the five elephant cards and play a memory game. Remove one each time and have players guess which colour is missing. You can play a similar memory game using five animals of the same colour.
For a more challenging game, players lose a card when a "bad" match is made. In addition, single-animal cards on the table should be shuffled after every turn.
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| K-9 Capers |
Instead of turning over numbers from one to nine, try turning the numbers from nine to one. For variety, play odd or even numbers.
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| Granny Apples |
Consider introducing fractions other than halves to challenge advanced players. For example, the worm eats only a quarter of the apple, and it takes one-and-a-quarter apple to make a pie, and granny chomps off quarter of an apple too.
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| Quarx |
Count geometric shapes other than spheres for variety. You can also count shapes of a certain colour or group of colours e.g. primary colours. The idea is to develop observation skills and mental math.
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| Wig Out! |
Pick out two cards of each character and play a memory game. Players win the cards if they turn over two identical cards. For extra challenge, have players say the name before thye can win the cards.
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| Zeus on the Loose |
Remove the Greek Gods and play a simple addition game. Players steal Zeus when they can bring Mount Olympus to multiples of ten. The winner of the round is the player with Zeus when Mount Olympus reaches 100. This will let kids practice adding to tens quickly.
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